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Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Friday, 22 March 2013

Left 4 Dead 2 Free Download Pc Game Full Version

1 comments Posted by Imran at 01:50
Like Left 4 Dead, the sequel involves the aftermath of an apocalyptic pandemic.
There has been an outbreak of a rabies-like pathogen that causes infected humans to behave like zombies.
The four survivors have to fight their way through the hordes of infected, using safehouses along the way to rest and recover, in order to reach extraction points.

Left 4 Dead 2 is set in the Southern United States, starting in Savannah, Georgia and ending in New Orleans, Louisiana.
Left 4 Dead 2 introduces four new survivors, whose backstory will again be provided through dialogue.
Unlike the first game where there was no significant story development, Left 4 Dead 2 will feature a story arc.

Several new features are introduced, such as new types of infected, melee weapons, and a story-arc that connects each of the game's five campaigns together.


Installing Notes:


Disable UAC on Windows 7 And Windows Vista
Extract To Short Paths Like C:/Games Or D:/Games

Go To The Extracted Folder And Run the SETUP.bat File

Wait Till Finished RebuildingThen Start The Game From Your Desktop.

Change Your Ingame Name And Language With "L4D2 Control Panel"

Note:
If you have any sound trouble, like Crackling sounds in between the game or the audio doesn't syncs or similar to that. All you have to do is :
Open Console and type the following Command
snd_rebuildaudiocache
And then wait for few mins(10-15mins), Exit and Restart the game.





 Minimum System Requirements:


  1.     Operating System: Windows 7 / Windows Vista / Windows Vista64 / Windows XP
  2.     Processor: Intel Pentium 4 3.0 GHz
  3.     Memory: 1 GB for XP / 2GB for Vista
  4.     Hard Drive: 7.5 GB Free
  5.     DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or  better
  6.     DirectX: 9.0c
  7.     Sound Card: DirectX 9.0c compatible sound card


    Download Form Here

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Friday, 1 March 2013

Download Deadly Dozen Pacific Theater Game

0 comments Posted by Imran at 00:40
The first Deadly Dozen was a budget-priced World War II-themed tactical shooter that, despite some problems, was surprisingly good. Almost exactly a year after its release, developer nFusion has released a follow-up, Deadly Dozen: Pacific Theater. As the title implies, the sequel moves the setting from North Africa and Western Europe to the jungles and cities of the Pacific campaign. It also improves on the original in every way--it's longer, it's better looking, it includes a multiplayer component, and it addresses several of Deadly Dozen's most serious problems. It has a few notable problems, but Pacific Theater stands on its own merits as a unique and entertaining shooter with a skillfully realized jungle setting.








Screen Shots



Deadly Dozen Pacific Theater

Deadly Dozen Pacific Theater

Deadly Dozen Pacific Theater

Deadly Dozen Pacific Theater


System Requirments



MINIMUM PC REQUIREMENTS

Windows 98/ME/2000/XP
Pentium II 550MHz
Processor
128MB RAM
650MB Hard Disk Space
8X CD-ROM Drive
16MB TNT2 Class Video
Card
DirectX-compatible Sound
Card
DirectX 8.1

RECOMMENDED

Pentium III 900MHz
Processor
MULTIPLAYER SYSTEM
REQUIREMENTS
56Kbps Modem
TCP/IP LAN or Internet
Connection


Read More »

Friday, 15 February 2013

Engage Your Visitors In Playing Tic Tac Toe Game

0 comments Posted by Imran at 13:10
Let your visitors play Tic-Tac-Toe game on your Blogspot/blogger blogs! Engaging your Visitors to play Game on your blogg/website is such a good deal for SEO, and Alexa rank, Engaging readers in an interactive activity like a game will help In Increasing your page bounce rate and will also provide fun to your regular readers or blog visitors.
I came across a simple javascript that uses array to program a simple tictactoe game where a visitor can play with computer bot.
The game uses artificial intelligence to guess important moves to knock a player down.
I guess this would surely be welcomed by all your visitors.


How To Install Tic Tac Toe On Blogger?


We simple need to paste a large code inside the HTML/Javascript in order to embede the game inside a website or webpage.

  1.     Go to Blogger > Layout > Add A Gadget > Html/Javascript
  2.     Give your Widget a title Like Enjoy The Game Or Take Rest
  3.     Add the following code inside the HTML/Javascrips Body section

<script>



//if IE4/NS6, apply style
if (document.all||document.getElementById){
document.write('<style>.tictac{')
document.write('width:50px;height:50px;')
document.write('}</style>')
}

var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1

function vari()
{
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else
  {
    winCheck()
    check2()
    drawCheck() 
  }
}

function check2()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
}

function player1Check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else
  {
    player2Check()
    drawCheck() 
  }
}

function player2Check()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
}

function drawCheck()
{
  vari()
  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
  if(moveCount == 9)
  {
    reset()
    alert("Draw")
  }
}

function winCheck()
{
  check2()
  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    computer()
  }
  check2()
}
function computer()
{
  check2()
  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    AI()
  }
  check2()
}

function AI()
{
  vari()
  if(document.tic.sqr5.value == "     " && turn == 1)
  {
    document.tic.sqr5.value = " O "
    turn = 0
    sqr5T = 1
  }
  else if(document.tic.sqr1.value == "     " && turn == 1)
  {
    document.tic.sqr1.value = " O "
    turn = 0
    sqr1T = 1
  }
  else if(document.tic.sqr9.value == "     " && turn == 1)
  {
    document.tic.sqr9.value = " O "
    turn = 0
    sqr9T = 1
  }
  else if(document.tic.sqr6.value == "     " && turn == 1)
  {
    document.tic.sqr6.value = " O "
    turn = 0
    sqr6T = 1
  }
  else if(document.tic.sqr2.value == "     " && turn == 1)
  {
    document.tic.sqr2.value = " O "
    turn = 0
    sqr2T = 1
  }
  else if(document.tic.sqr8.value == "     " && turn == 1)
  {
    document.tic.sqr8.value = " O "
    turn = 0
    sqr8T = 1
  }
  else if(document.tic.sqr3.value == "     " && turn == 1)
  {
    document.tic.sqr3.value = " O "
    turn = 0
    sqr3T = 1
  }
  else if(document.tic.sqr7.value == "     " && turn == 1)
  {
    document.tic.sqr7.value = " O "
    turn = 0
    sqr7T = 1
  }
  else if(document.tic.sqr4.value == "     " && turn == 1)
  {
    document.tic.sqr4.value = " O "
    turn = 0
    sqr4T = 1
  }
  check2()
}

function reset()
{
  document.tic.sqr1.value = "     "
  document.tic.sqr2.value = "     "
  document.tic.sqr3.value = "     "
  document.tic.sqr4.value = "     "
  document.tic.sqr5.value = "     "
  document.tic.sqr6.value = "     "
  document.tic.sqr7.value = "     "
  document.tic.sqr8.value = "     "
  document.tic.sqr9.value = "     "
  sqr1T = 0
  sqr2T = 0
  sqr3T = 0
  sqr4T = 0
  sqr5T = 0
  sqr6T = 0
  sqr7T = 0
  sqr8T = 0
  sqr9T = 0
  vari()
  turn = 0
  moveCount = 0
}

function resetter()
{
  reset()
}
</script>

<form name="tic">
<input type="button" name="sqr1" class="tictac" value="     " onclick="if(document.tic.sqr1.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr1.value = &#39; X &#39;; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr1.value = &#39; X &#39;; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr1.value = &#39; O &#39;; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()" />
<input type="button" name="sqr2" class="tictac" value="     " onclick="if(document.tic.sqr2.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr2.value = &#39; X &#39;; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr2.value = &#39; X &#39;; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr2.value = &#39; O &#39;; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()" />
<input type="button" name="sqr3" class="tictac" value="     " onclick="if(document.tic.sqr3.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr3.value = &#39; X &#39;; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr3.value = &#39; X &#39;; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr3.value = &#39; O &#39;; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()" /><br />
<input type="button" name="sqr4" class="tictac" value="     " onclick="if(document.tic.sqr4.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr4.value = &#39; X &#39;; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr4.value = &#39; X &#39;; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr4.value = &#39; O &#39;; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()" />
<input type="button" name="sqr5" class="tictac" value="     " onclick="if(document.tic.sqr5.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr5.value = &#39; X &#39;; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr5.value = &#39; X &#39;; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr5.value = &#39; O &#39;; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()" />
<input type="button" name="sqr6" class="tictac" value="     " onclick="if(document.tic.sqr6.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr6.value = &#39; X &#39;; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr6.value = &#39; X &#39;; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr6.value = &#39; O &#39;; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()" /><br />
<input type="button" name="sqr7" class="tictac" value="     " onclick="if(document.tic.sqr7.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr7.value = &#39; X &#39;; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr7.value = &#39; X &#39;; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr7.value = &#39; O &#39;; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()" />
<input type="button" name="sqr8" class="tictac" value="     " onclick="if(document.tic.sqr8.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr8.value = &#39; X &#39;; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr8.value = &#39; X &#39;; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr8.value = &#39; O &#39;; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()" />
<input type="button" name="sqr9" class="tictac" value="     " onclick="if(document.tic.sqr9.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr9.value = &#39; X &#39;; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == &#39;     &#39; &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr9.value = &#39; X &#39;; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == &#39;     &#39; &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr9.value = &#39; O &#39;; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()" />
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4. Save Widget And You Are Done

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Wednesday, 26 December 2012

Wheelman PC Game Free Download Full Version

0 comments Posted by Imran at 02:48
Wheelman

    Developer: Midway Studios -- Newcastle Tigon
    Publisher: Ubisoft
    Genre: Action
    Release Date: March 24, 2009 (US)
Combining spectacular Hollywood-style stunts with a gripping storyline, Wheelman provides an adrenaline-fueled, cinematic thrill ride guaranteed to leave you breathless. Vin Diesel stars as an undercover agent and highly skilled driver who must infiltrate the Barcelona underworld to gather intelligence surrounding a covert heist. Posing as a driver-for-hire, he ends up caught in a crossfire of corruption and chaos while trying to stay one step ahead of local law enforcement and rival gangs.













GAME PLAY


The game is set in an open world modeled after Barcelona, full of destructible objects, alleyways, shortcuts through office blocks and a total of 31 story missions and 105 side missions. While most missions are driving-oriented, there are also foot missions which are played from a third person perspective. A wide variety of guns are preserved for the player including pistols to RPGs.
Among the vehicles used by Milo Burik in the game is the Pontiac G8, shown in released trailers for Wheelman. Reports also indicated that the Opel Astra is a drivable vehicle. In the demo, his license plate says MRTL KM8T which is a reference to Mortal Kombat, Midway's popular fighting game.


About Wheelman


Combining spectacular Hollywood-style stunts with a gripping storyline, Wheelman provides an adrenaline-fueled, cinematic thrill ride guaranteed to leave you breathless. Vin Diesel stars as an undercover agent and highly skilled driver who must infiltrate the Barcelona underworld to gather intelligence surrounding a covert heist. Posing as a driver-for-hire, he ends up caught in a crossfire of corruption and chaos while trying to stay one step ahead of local law enforcement and rival gangs.

Screen Shots









Minimum System Requirements


    OS: Windows XP/Vista
    Processor: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 4000+
    Memory: 2 Gb
    Hard Drive: 9 Gb free
    Video Memory: 256 Mb
    Video Card: nVidia GeForce 7800 / ATI Radeon X1800
    Sound Card: DirectX Compatible
    DirectX: 9.0c
    Keyboard
    Mouse
    DVD Rom Drive


Recommended System Requirements


    OS: Windows XP/Vista
    Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon 64 X2 6000+
    Memory: 3 Gb
    Hard Drive: 15 Gb free
    Video Memory: 512 Mb
    Video Card: nVidia GeForce 8800 / ATI Radeon HD 2600
    Sound Card: DirectX Compatible
    DirectX: 9.0c
    Keyboard
    Mouse
    DVD Rom Drive


Downloading Links


Depositfiles.com :
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Monday, 24 December 2012

Far Cry 3 Game Free Download Full And Final Version

0 comments Posted by Imran at 23:28
Far Cry 3 is an open world first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies lines of sight and also to peek around and over cover and blindfire.The player also has the ability to perform silent "takedowns" by performing melee attacks from above, below, or close behind.
The game's narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than in the game's previous installments, indicating that it is still an open world sandbox game. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and also tag enemies with the camera in order to track their movement once they break the player's line of sight.


Far Cry 3 Game is a delightful and harsh tropical wonderland, crawling with wildlife and threatened by the pirates and drug runners that disrupt its peace. The troubled paradise you discover is colorful and wild, attractive you to research its ravines and uncover new methods to enjoy the open-world playground sprawling in front of you. It is a sport that ignites the will to finish every final challenge and take a look at each last icon in your map. You step by step journey across the whole lot of two sunny and sinful islands, trying to find rare game, dashing drugs to needy communities, and skinning sharks so that you just may craft new wallets with their hides. Far Cry 3 is an excellent recreation, marred primarily by some irritating design elements and an inconsistent story that always defaults to generic "tribal" cliches to make an impact.

Far Cry 3 offers you ample opportunity to be stealthy and typically outright requires it. Compelled stealth, such as that seen in a later-game mission that fails you the moment you might be discovered, is not that enjoyable. Thankfully, sneaking about is often a blast, because it pays off in a brutal takedown of your unsuspecting target. Such moments are even greater upon getting earned certain powerful skills, such because the one which means that you can assassinate a pirate and toss a blade into one other's cranium in a single, effortless move.


There's a lot more on the market: searching missions that give you a bow and arrow or a shotgun, perhaps, and send you after uncommon creatures. You can jump on an ATV or behind the wheel of a truck for a timed drugs run that showcases Far Cry 3's bouncy autos--and the way they reply authentically to the bumpy terrain. Some challenges examine your performance to other gamers by way of the sport's online leaderboards; others require you to homicide a particular target utilizing your knife. These actions are tied together in sensible methods, with one job often leading you to another searching problem, a car to race, or perhaps a cave to investigate. Hunting is type of fun and just monitoring down animals can be a problem, which is always good. It’s also something you may keep on doing, no matter whether or not you’ve got all the upgrades or not. Oh, and you tackle sharks by punching them in the face, which by no means gets old. Many players will need to get a lot of searching accomplished right initially and get it over with, as all the capability upgrades will make your life easier - though that’s only when it comes to carrying stuff. Gun upgrades are merely bought, and Skill upgrades are earned via XP.

ScreenShots













Minimum System Requirements:


OS: Windows XP, Windows Vista and Windows 7


Processor: Intel Core®2 Duo E6700 @ 2.6 GHz or AMD Athlon64 X2 6000+ @ 3.0Ghz or better
Memory: 2 GB RAM
Graphics: 512MB Video RAM (1GB Video RAM), DirectX9c (DirectX11) Shader Model 3.0 (Shader Model 5.0)
DirectX: 9.0c
Hard Drive: 15 GB HD space
Sound: DirectX Compatible (Recommended Surround Sound 5.1 capable)
Other Requirements: Broadband Internet connection
Additional: Requires a UPlay account

Recommended System Requirements:


Memory: 4 GB RAM
Graphics: 512MB Video RAM (1GB Video RAM), DirectX9c (DirectX11) Shader Model 3.0 (Shader Model 5.0)
DirectX: 11
Hard Drive: 15 GB HD space
Sound: DirectX Compatible (Recommended Surround Sound 5.1 capable)
Other Requirements: Broadband Internet connection
Additional: Requires a UPlay account

Download Far Cry 3 From Here


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Wednesday, 12 December 2012

Grand Theft Auto: San Andreas PC Game Full Version Ripped

0 comments Posted by Imran at 03:48
Grand Theft Auto: San Andreas is the fifth game in the GTA series realeased after Gta Vice City. The basic premise remains the same like roam the "sandbox" environments, hijack cars, and complete missions to advance the story. The game's world is significantly larger than in its two immediate predecessors, encompassing three cities and a vast countryside between them, with smaller towns, mountains, rivers, and other places of interest. The interactivity with the environment is enhanced, since the player character can now swim and dive, being able to access every corner of the game world.




The missions vary in structure and gameplay, including chases, races, longer and more intense third-person shooter sequences, as well as a wide variety of vehicles to navigate, which range from different new types of cars (such as lowriders), bicycles, motorcycles, to boats, helicopters, planes, trains, and exotic devices such as monster trucks and jetpacks. Some of the missions involve recruiting gang members and attacking turfs belonging to rival gangs.

As in the previous games, there are many activities to perform outside of the missions. Working as a taxi driver, taking part in races, delivering sick people to hospital, etc., return from the preceding games in the series. San Andreas adds many new activities of its own, some of them with a role-playing flavor. C.J. can go to gym and work out, increasing his stamina. From time to time he has to eat - though overeating will make him look fatter. He is also able to have romantic relationships with certain female characters, asking them out on a dinner, giving them presents, etc.


 System Requirements:



Minimum System Requirements:


OS: Windows 2000/XP
Processor: Pentium 3 @ 1 GHz
Memory: 256 MB
Hard Drive: 3.6 GB Free
Video Memory: 64 MB (GeForce 3)
Sound Card: DirectX Compatible
DirectX: 9.0
Keyboard & Mouse
DVD Rom Drive


Recommended System Requirements:


OS: Windows 2000/XP
Processor: Pentium 4 Processor or Athlon Equivalent
Memory: 384 MB
Hard Drive: 3.6 GB Free
Video Memory: 128 MB (GeForce 4)
Sound Card: DirectX Compatible
DirectX: 9.0
Keyboard & Mouse
DVD Rom Drive

San Andreas Screenshots




GTA San Andreas



GTA San Andreas



ScreenShots



ScreenShots



ScreenShots



 Torrent Link


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Tuesday, 11 December 2012

Tom And Jerry Fist Of Furry Free Download Full Game

0 comments Posted by Imran at 08:37
Tom And Jerry Fist Of Furry PC Game is One-on-one fighting! Tag team tournaments! Simply choose your character after which select the location. All the environments are modeled after scenes out of your favorite Tom & Jerry episodes. An "All-Star" line-up of characters akin to Tom, Jerry, Butch, Spike, Tuffy, and Duckling help to make this the ultimate Tom & Jerry experience! Weapons embrace shovels, bombs, red-sizzling pokers, tennis rackets, furnishings and an assortment of fruit, plus there are countless other tips, traps and surprises to be found.

 It does not get any higher than this. So go to your corner, look ahead to the bell and are available out fighting. Just hold an eye fixed out behind you, because no one fights honest on this sport! NewKidCo, developer of Tom & Jerry: Fists of Furry, has a historical past of focusing its consideration on a younger crowd - the company's name alone provides discover of this. But not like NewKidCo's normal fare focused on the Sesame Road crowd, Tom & Jerry: Fists of Furry is an entertaining diversion for both the young and old.


 Tom And Jerry Fist Of Furry


is the first ever combating recreation for the whole family! Everyone's favourite cat-and-mouse staff stars on this unique arena fighting title. The attacks and weaponry are straight from the traditional cartoon sequence, arming the characters with shovels, tennis rackets, red-scorching pokers, fruit, bombs, furnishings, and more. All the motion takes place in environments which can be modeled after these in previous episodes of the cartoon collection, and there are 9 arenas wherein to do battle. As you might count on, all of the animation is completely re-created from the present, right down to the tiniest details. The lineup of acquainted faces includes the likes of Butch, Spike, Tuffy, Duckling, and (in fact) Tom and Jerry. Filled with depraved surprises, deadly traps, and hilarious methods, the sport never runs out of steam, jokes, or motion for that matter. There are tons of power ups and combos, making the expertise very much like a traditional preventing game substitute slapstick humor for blood.

At its core, Fists of Furry Game is a simplified model of Capcom's Energy Stone. You and an opponent face off against each other in an arena. However, using the phrases "Fists of Furry" and "struggle system" in the same sentence is a shaky proposition at greatest, because the combat system consists of a single assault button. Every character has slightly totally different strengths and weaknesses, however the true focus in Fists of Furry is projectiles. Varied gadgets native to each surroundings might be picked up and hurled at your opponent, and if your opponent has good timing, he can catch them, and hurl them again at you. This may make for some attention-grabbing back and forth, as the fixed abundance of items retains you busy throwing, dodging, and countering projectiles. There are additionally customary power-ups, resembling invincibility and invisibility, and particular weapons that can be used to suck the life out of your opponent. The gameplay is, on a whole, easy, nevertheless it works. Throws, jumps, and punches are responsive and tight, though the characters' momentum can work towards them, as a sudden stop or a flip in the wrong way can take a few beats to negotiate.



controls effectively, seems good, and usually retains you conscious that you're certainly playing a Tom & Jerry game. Sadly, the highway to hilarious bodily harm is just not without its bumps. The most important drawback is the sport's difficulty steadiness - it can't seem to decide if it's a kids game or not. For starters, the game presents you Tom & Jerry as the only playable characters from the get-go; the rest of the crew need to be unlocked. Secondly, the AI that you simply battle in opposition to during a single-participant match doesn't line up with the sport's easy control system and can at times be vicious and unrelenting in its attacks. Also, a 4-player sport would have been a pleasant inclusion and would have added considerably extra value to the sport than the included two-player matches. However, as a complete, Tom & Jerry: Fists of Furry is a sport that's accessible sufficient for the youthful crowd, but it nonetheless packs sufficient challenge and high quality production that more mature avid gamers will recognize it too.


ScreenShots














 Minimum System Requirements:



CPU:                  Pentium II 266MHz or equivalent
RAM:                128MB Memory
VGA:                 Any 16MB DirectX 8 3D compatible graphics card
DX:                      DirectX 8
OS:                        Windows 98SE, Me, 2000 or XP
HDD:                160MB Hard Drive Space
Sound:                Any DirectX 8 compatible soundcard
ODD:                   8x or faster CD-ROM Speed
Multiplayer:    Sharing the keyboard


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Friday, 30 November 2012

Counter Strike Global Offensive PC Game Free Download Full Version

0 comments Posted by Imran at 03:19
Counter-Strike: Global Offensive (CS: GO) is an online first-person shooter and third-person shooter currently in development by Valve Corporation and Hidden Path Entertainment, who also maintained Counter-Strike: Source after its release. It is the fourth game in the Counter-Strike franchise, excluding Counter-Strike: Neo and Counter-Strike: Online.




Counter Strike Global Offensive


Size: 3.7 GB
Genre: Action
Developer: Valve
Publisher: Valve
Release Date: Aug 21, 2012
Languages: English


Like previous games in the series, Global Offensive is an objective based multiplayer first person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or an objective is completed. Once a player dies they must wait until the round ends to respawn in most game modes. Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more.
Global Offensive is planned to launch with Bomb Defusal, Hostage Rescue,and two new game modes called Arms Race and Demolition. These new modes are collectively referred to as "Arsenal mode" and are based on the popular gungame mod for Counter Strike and Counter Strike: Source. Unlike other game modes Arms Race is a deathmatch-based mode where each player is rewarded for each kill with a new weapon, with the first player to get a kill with every weapon in a predetermined set winning the game.Demolition is a round based mode that removes weapon and equipment purchasing, instead challenging players by giving a set of progressively weaker weapons for each kill.
Global Offensive adds new weapons and equipment not seen in previous installments, most notably the Molotov cocktail which temporarily covers a small area in fire, making it impossible to pass through without taking damage.


System Requirements:

 
OS: Windows® 7/Vista/XP
Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory: 1GB XP / 2GB Vista
Hard Disk Space: At least 7.6GB of Space
Video Card: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0

 ScreenShots





Download Counter Strike Global Offensive (Torrent)



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